Android NDK r10e and Standalone Toolchain on Ubuntu 14.04
WIP: see Android NDK r10e and Standalone Toolchain on Ubuntu 14.04 (archive)
WIP: see Android NDK r10e and Standalone Toolchain on Ubuntu 14.04 (archive)
WIP: see Cyanogen Mod 7 – Android 2.3.3 Gingerbread (archive)
WIP: see Adding a “What’s New” screen to your Android application (archive)
WIP: see CMake for Android (archive)
WIP: see Ogre3D to Android (archive)
WIP: see Standalone toolchain (archive)
WIP: see Android 2.3 NativeActivity (archive)
WIP: see Android Market on the Web (archive)
WIP: see Android Native Development Kit (archive)
WIP: see Mind The Robot (archive)
WIP: see Getting Started with Android Development (archive)
WIP: see Android Official Ressources (archive)
Hey, I have joined Unity Technologies as a Senior Software Engineer in the VCS Integrations team, part of DevOps! A significant part of my mission will be to...
I joined Darewise Entertainment as a Senior Software Engineer in the tech team, to develop an announced game. I will be working with Unreal Engine 4 and Spat...
This is a quick tutorial on how to install and configure Unreal Engine 4’s Swarm Agent and Coordinator to distribute Lighting build (that is, UE4’s Lightmass...
I have been working hard for the past month to develop a new Unreal Engine 4 Source Control plugin (Github) for Plastic SCM (think modern Perforce with effic...
I have just released a new v2.2 of the Git Source Control Provider plugin for Unreal Engine 4.17 with many bugfixes backported from upcoming UE versions!
I am so excited to announce that I am joining the Unreal Engine 4 team to attend the Game Developers Conference (GDC, Moscone Center in San Francisco, March ...
Great news, Unreal Engine 4.7 has been released (UE blog) with my Git Source Control Provider plugin (Github)!
So at last I’ve started implementing an open source C++ Git Source Control Plugin (Github) for Unreal Engine 4.1.
Hey, I have joined Unity Technologies as a Senior Software Engineer in the VCS Integrations team, part of DevOps! A significant part of my mission will be to...
I have been working hard for the past month to develop a new Unreal Engine 4 Source Control plugin (Github) for Plastic SCM (think modern Perforce with effic...
I have just released a new v2.2 of the Git Source Control Provider plugin for Unreal Engine 4.17 with many bugfixes backported from upcoming UE versions!
Great news, Unreal Engine 4.7 has been released (UE blog) with my Git Source Control Provider plugin (Github)!
So at last I’ve started implementing an open source C++ Git Source Control Plugin (Github) for Unreal Engine 4.1.
After a few month using Mercurial (see my blog post Mercurial to replace SVN from a year ago) I switched to Git.
For what I’ve seen in the last few month, it seems that Mercurial (Hg), a Distributed Version Control System (DVCS, or Distributed Source Code Management) is...
I have been working hard for the past month to develop a new Unreal Engine 4 Source Control plugin (Github) for Plastic SCM (think modern Perforce with effic...
I have just released a new v2.2 of the Git Source Control Provider plugin for Unreal Engine 4.17 with many bugfixes backported from upcoming UE versions!
Great news, Unreal Engine 4.7 has been released (UE blog) with my Git Source Control Provider plugin (Github)!
So at last I’ve started implementing an open source C++ Git Source Control Plugin (Github) for Unreal Engine 4.1.
https://github.com/SRombauts/shared_ptr
Hey, I have joined Unity Technologies as a Senior Software Engineer in the VCS Integrations team, part of DevOps! A significant part of my mission will be to...
My goals for this blog has not been really clear for me. I bought the domain name when I registered as a Google Android Developer only because a Web site add...
WIP: see Mind The Robot (archive)
Welcome to this blog, where I would like to share, as a developer, some of my experiences in Android development.
I figured that I should keep track of some useful command-line tools that I am learning, so I’ll write down them as blog posts and keep updating them.
After a few month using Mercurial (see my blog post Mercurial to replace SVN from a year ago) I switched to Git.
For what I’ve seen in the last few month, it seems that Mercurial (Hg), a Distributed Version Control System (DVCS, or Distributed Source Code Management) is...
I joined Darewise Entertainment as a Senior Software Engineer in the tech team, to develop an announced game. I will be working with Unreal Engine 4 and Spat...
WIP: see Ogre3D to Android (archive)
The idea to build my own quadcopter drone, or my own RC plane, has always been tempting. My main issue was the lack of a dedicated space to build, and more i...
I have always been interested in Radio Controlled cars, planes, and later in this new trend with drones! Not these drones that follow you or use GPS to film ...
After a few month using Mercurial (see my blog post Mercurial to replace SVN from a year ago) I switched to Git.
https://github.com/SRombauts/shared_ptr
This is a quick tutorial on how to install and configure Unreal Engine 4’s Swarm Agent and Coordinator to distribute Lighting build (that is, UE4’s Lightmass...
Hey, I have joined Unity Technologies as a Senior Software Engineer in the VCS Integrations team, part of DevOps! A significant part of my mission will be to...
The idea to build my own quadcopter drone, or my own RC plane, has always been tempting. My main issue was the lack of a dedicated space to build, and more i...
I figured that I should keep track of some useful command-line tools that I am learning, so I’ll write down them as blog posts and keep updating them.
I figured that I should keep track of some useful command-line tools that I am learning, so I’ll write down them as blog posts and keep updating them.
I was asked to show how I setup my mount and telescope, so I recorded me accelerated 30 times, and shared it on YouTube:
I was asked to show how I setup my mount and telescope, so I recorded me accelerated 30 times, and shared it on YouTube: